If your Factorio data dir or binary location are not detected automatically, you can specify them with -factorio_datadir and -factorio_binary. This can lead to inconsistent renders see #20. This commands takes the list of mods to load from the current active list in Factorio config - not the list of mods which were used when the save was created. As with the regular mod, the output will be somewhere in the script-output directory. This will run Factorio to generate the mapshot - let it run, it will shut it down when finished. It will not modify the file - specifically, despite mod usage, it will not impact achievements for example. Where savename is the name of the save you want to render. MacOS: A binary is provided ("darwin" version), but is completely untested as I have no access to a MacOS system.
Otherwise, you need a way to give the tool parameters - either by launching it from the cmd console, or by creating a shortcut (with extra parameters in the properties).
Factorio map viewer online .exe#
exe file is launched directly from Explorer, it will automatically start the serving mode.
Warning: Generation can take quite a while. Some simple layers are generated - currently it is possible to show train stations and map labels (chart tags). As those mapshots are exported as static files (html, javascript, jpg), they can also be served through any HTTP server - see below. The generated zoomable screenshots can be explored through a web browser, using the CLI tool to serve them. Through a CLI tool generating a mapshot of any saved game - without having to activate mods on your game.Through a regular Factorio mod, providing an extra command to create a mapshot.Mapshot generates zoomable screenshots of Factorio maps - example.